Digital Monster Card Game Official Tournament Regulation Ultimate Battle

 

Ultimate battle play mat where it showcase 3 vs 3 digimon.

[Precautions during the tournament]

Do not rearrange the order of the cards in the deck before or during the game.

Before the game, both you and your opponent must shuffle the deck (at least 10 times).

During the match, do not touch the opponent's cards without permission.

Do not look at card files or strategy guides during the game.

If you use sleeves, use the same ones for all.

Follow the order of attacking first and attacking second, and confirm that the opponent's phase is over before moving on to your own phase.

In your own phase, clearly declare to your opponent the evolution procedure and combo details.

During the match, you cannot check the contents of your opponent's "Net Sea", "Dark Area", or "● or × face-down cards" (except when some card effects say that you can "check"). ).

If you feel that the interpretation of the rules or the way the game is being played is strange, stop immediately and call the referee.

When the game is won, regardless of winning or losing, leave the play sheet as it is and call the person in charge to check it.

If the time runs out, the winner will be decided in the order of ``the one with the most remaining points'', ``the one with the most net seas'', and ``the one with the highest Digimon level''.

Galleries should not give any advice.

If cautions and regulations are not followed during the competition, the referee will referee in an impartial position and may penalize (or disqualify).

 

[Participating deck]

A deck of 60 cards or more (including at least 1 level III card) and no more than 3 cards with the same name.

You can have up to 8 ultimates, regardless of type.

Cards that can be used are only cards with numbers such as "St-○○" and "Bo-○○" (privilege cards cannot be used).

Deck recipes should be divided into Digimon cards and option cards, and "cards with the same name" should be placed side by side. Also, please write carefully and clearly with a ballpoint pen or felt-tip pen.

The contents of the deck cannot be changed during the tournament (unless instructed by the referee).

If there is a deck error, the deck will be corrected at the discretion of the referee.

[Flow of one game]

■ Standby

(1) Place a Level III Digimon face down in "Digimon Box 2".

(2) After shuffling your own deck sufficiently, ask your opponent to shuffle it well and place it in the sea of ​​the net.

(3) Place the topmost card of the net sea on the 200-point portion of the point gauge (do not draw your hand yet).

■ Match start

(1) Bow to the other party.

(2) Both players draw 6 cards.

(3) Play rock-paper-scissors. Whoever wins goes first.

(4) The game continues in order from the first player until either player's points become 0 or the time limit (20 minutes) elapses.

■During the match

(1) If you have any questions or doubts, immediately stop the match and call the referee.

(2) If you make a mistake in the procedure, call the referee and ask for instructions.

(3) You cannot "declare defeat" from yourself.

■ Finish the game

(1) Regardless of winning or losing, leave the play sheet as it is and call the referee.

(2) Record the results on the form.

[Game procedure]

■ Preparation phase

(1) You can discard your hand and cards that you not need to the Dark Area.

(2) Draw until you have 6 cards in your hand (upper limit) from the net sea.

(3) You can set (or exchange) Level III Digimon.

(4) You can prepare for evolution by placing cards in the evolution box and the evolution condition card area.

(5) Option cards/special abilities can be activated.

(6) An option card can be set in the slot.

■ Evolution phase

(1) If there is a Digimon that has been prepared, evolve it (only the second attack can cancel the evolution).

(2) Send the card used for evolution to the Dark Area.

(3) Can use special abilities.

(4) Digimon can be moved.

 * Option cards can be used at any time during this phase.

■ Battle Phase

(1) Check the battle type in order from [Second Attack] and show the attack power of both sides.

(2) Option cards/special abilities can be used in order from [Second Attack].

(3) When there are no option cards/special abilities to use with each other, check the final attack power.

* The special ability used "at the start of the battle" is performed before ?@.

■ Point calculation phase

(1) Compare the attack power of the Battle Phase to determine victory or defeat.

(2) Option cards can be used.

(3) Calculate points.

(4) Can use special abilities.

 *After (1) to (4) are completed, send the losing Digimon (other than Level III) to the Dark Area. Players who do not have a Net Sea will send their Digimon (other than Level III) to the Dark Area regardless of whether they win or lose, and then carefully cut up the cards in the Dark Area and place them in the Net Sea (cards in their hand and slots remain as they are). .

 *On the next turn, the player with the most "winners (the number of Digimon that won in Boxes 1-3)" will go first.


[Detailed Rules]

[1] Digimon Box

■ Restrictions on Digimon that can be set

Only one Level III Digimon with the same number can be placed on the playsheet (including when another card is stacked by evolution).

Only one Digimon with the same number can be turned face up on the playsheet (except during evolution).

If multiple Digimon with the same number are turned face up, all but the last turned face up card are sent to the Dark Area.

■ Direct attack

When there are no Digimon in the opponent's Digimon Box, attacking from the Digimon Box in front will result in a "Direct Attack".

Since the points reduced by a direct attack are not "lost points reduced by losing a battle", the options/special abilities that are activated when "further reducing lost points" and "when you win a battle" will not be activated.

Points reduced by a direct attack are reduced in the "point calculation phase (calculation of lost points)".

[2] Evolution

■ Evolution conditions

Evolution cards placed in the Evolution Condition Card Storage area can be shared with Digimon Boxes 1-3 if they are of the same level.

After evolving all Digimon that can evolve to "Level IV", it evolves to "Perfect". After that, it evolves into "Ultimate".

Evolution cards ("Digivice", "Tag", etc.) used in option slots are only valid for one Digimon, so they cannot be shared (except in the field or where otherwise specified).

Digimon with evolution conditions of "●●" and "XX" cannot evolve unless you can place that number of cards (you cannot place more cards than that number).

Any number of "Shoritsu" type cards can be placed.

After evolving, the pre-evolved Digimon (other than Level III) in the Digimon Box are sent to the Dark Area.

■ Fusion conditions

You can place any number of Digimentals.

You can't fuse with the effect of the option card that says "Ignore the evolution conditions".

■Appearance condition

If both the "first attacking side" and the "second attacking side" meet the appearance conditions, the second attack will appear first.

Digimon with "At the start of battle" written in the appearance condition column cannot appear after activating a special ability that starts with "At the start of battle".

Digimon that appear "at the start of battle" have special abilities written as "at the same time as they appear~" before special abilities written as "at the start of battle~" and "during battle~" (from the second attack). use.

[3] Movement of Digimon

Movement is done at the end of the evolution phase.

When a Level IV or higher Digimon moves, it moves along with the Level III placed below it.

You can only move one creature per turn, and only once.

If there is already a Digimon in the destination box, it will be replaced with that Digimon (the destination Digimon does not have to meet the "movement conditions").

[4] Rules for using option cards

■ Setting to the option slot

Cards in the slot can only be discarded at the beginning of the "Preparation phase".

Once an option card has been placed in a slot, it cannot be returned to your hand.

Unless otherwise stated, option cards do not activate outside of slots.

When you have finished placing cards in your slots, your preparation phase ends.

If you want to move an option card that has been placed in a slot to another slot, do so at "(6) Option card can be set in slot".

You can only activate 1 card that says "You can only put 1 card in the slot" (including the effect of "D-3" (Bo-205), etc.). If more than one of these cards is turned face up, the second and subsequent cards, including those that came out of your hand, are immediately sent to the Dark Area.

In Ultimate Battle, you can only set a program in "slot 3" and a field in "slot F" (slots 0 to 2 are free).

■ Activation conditions

[Cost consumption type]

Cards that require ``Send X cards (all) from your hand to the Dark Area'', ``Send XX cards from the net ocean to the Dark Area'', and ``Reduce your points by XX'' cannot meet the conditions. If not, it will not be effective and will be sent to the Dark Area immediately.

[Level limit type]

Cards marked as "cannot be used when level III" or "can only be used in perfect form" cannot be turned face up unless the conditions are met. Also, if the level changes due to evolution or optional effects after activation, it will be immediately sent to the Dark Area.

[Situational type]

Cards marked with "When the Digimon is ○○ species~", "When the Digimon is ○○ type~", "When the ability is "○○"~", "When the opponent is "Battle type ○"", etc. Even if the conditions are not met at the time of setting, the effect will be exhibited if the conditions are met later.

Example: If you play "Gouriki Grass Fruit" when you are attacking B,

 the activation condition "When you are attacking A" is not satisfied, so the effect will not be activated. However, if you can change your attack to A with "Attack Plug-in A" before "Gouriki Grass Seed" is sent to the Dark Area, the effect of "Gouriki Grass Seed" will be activated.

【Special type】

Cards that say "place in slot 3", "only 1 can be placed", "place face up", etc. will not be effective unless the conditions are met when they are placed in the slot. Immediately sent to the Dark Area.

■ Effect

Option cards are effective only in the "corresponding own phase" written in the activation timing column. However, in the Battle Phase, the card effect [Alternating from the second attack] is activated, and it cannot be used to interrupt the opponent's cards in the previous order.

An effect that says "after that" will not activate unless the effect in the first half of the sentence is activated, regardless of its content.

Example: If "Digivice" is used for "MetalGreymon",

 MetalGreymon is not a "Level III Digimon". For this reason, the effect in the first half of the sentence does not work because it does not apply to Digivice's effect "evolve a level III Digimon to level IV". Therefore, the effect of "then the attack power is +50" will not be activated .

When using multiple Option Cards at the same time, the effects are activated in the order in which the cards are turned face up.

Option cards that do not specify the target of the effect, such as "myself", "opponent", and "all", are effective against your own Digimon.

The attack power changed by the option will return to the original value when the card is removed from the slot unless otherwise specified (if the duration is written on the card such as "during the turn used", follow it).

■ Duration of effect (duration)

Cards that do not have "This card will be sent to the Dark Area at the end of ○○" in the effect column will be sent to the Dark Area "at the end of the activated phase".

■ Target of effect

Battles and options/special abilities are only targeted for the Digimon Box in front, unless otherwise specified or the "Option Card Field".

■ Numerical calculation method

[Effects of multiplication and division do not stack]

The effects of multiplication and division are applied to the "number written on the card (basic attack power, etc.)". Therefore, even if two "2x" cards are used, "4x" will not be obtained, and if "2x" and "3x" cards are used at the same time, "6x" will not be obtained.

If there are multiple cards with multiplication or division effects, the effect of the last card will be applied.

Example: Your attack power is "A300"

 Use 2 cards "Counterattack from Crisis" 300 x 2 = 600

(When the opponent is C attack, A will be set to 0, so 0 x 2 = 0)

: "Pride" Battle for! ] and other cards that have the effect of doubling the number of Lost Points are ``Actually you can't fly? ] and ``Let's stop fighting'' effects cannot be doubled.

: Cards that multiply lost points, etc., will not be multiplied by 4 or 6 even if used multiple times.

[Effects of addition and subtraction are cumulative]

If you use two "+50" cards, it becomes "+100", and if you use "+50" and "-100" cards, it becomes "-50".

Example: Your attack power is "A300"

 Use 2 cards of "Slightly Metalized" 300 + 50 + 50 = 400

(When your opponent attacks with C, A will be reduced to 0, so 0 + 50 + 50 = 100)

[If you have multiple cards, Attack power is calculated in the order of "multiplication (division)", "addition", and "subtraction"】

Example: My attack power is "A300"

 "A little metalization" and "Counterattack from crisis" 300 x 2 + 50 = 650

(When the opponent attacks C, A will be reduced to 0, so 0 x 2 + 50 = 50)

: Special abilities such as "Sukamon" that say "Additional 10 points will be reduced" will reduce the points by an additional 10 points after the points are reduced by the effect of the option or the result of the battle.

Modification of attack power continues as long as the card with the effect remains in the slot (reverts when sent to the Dark Area).

Special abilities that change attack power are treated in the same way as option cards are calculated.

[5] Special abilities of Digimon

Special abilities can be activated in your own phase unless otherwise specified (during the battle phase, special abilities can be used from the second attack).

The duration of the special ability is only during the activated phase.

The effects of special abilities do not accumulate across phases (increases such as attack power are reset each phase).

Special abilities that are activated by discarding cards can accumulate effects by discarding cards many times in the same phase.

Special abilities can be used in conjunction with the effects of option cards (same rule as using two or more option cards at the same time).

The effect written as "I am not affected by the effect of [No special ability]]" is applied to all of your own special ability fields.

[Option card]

■ Item

● "Attack plug-in A" "High-speed plug-in B" "Defense plug-in C"

If a different kind of plug-in card comes out, the last card taken out will be valid (but the previous card will also remain in the slot for the duration if it is not invalidated).

If your attack changes and you can no longer meet the conditions such as "when your attack is A", the effects of those related cards disappear.

● [Attack plug-in A] (St-299) [High-speed plug-in B] (St-301) [Defense plug-in C] (St-300)

"A or B", "B or C", etc., is chosen by the side who used the card at the time of activation.

If it is "nullified before the effect is activated", you do not have to discard your hand.

- [Defense plug-in C] (St-300)

The "A to 0" of the opponent's "Attack C" remains as it is.

● "Super evolution plug-in S"

This card can only be used as a "replacement for Jogress Evolution" on the side that is placed in the "evolution condition card storage" (From the state of level III, use two "Super Evolution Plug-in S" to complete Jogress cannot be).

● [Crest] series

When placed in a slot, it is placed alone, and when used, it is stacked on the "tag". However, you can stack the "Crest" face down on the "Used" tag left in the slot from the previous turn.

● [Crest of Light]

The activation conditions "Bad Friends" and "We Honor Students" can be face down. When you show the effect, make it a table and have the other party confirm it.

●[Gouriki grass fruit] [Stable grass fruit] [Hayaashi grass fruit]

Even if the card is invalidated after the opponent's hand is discarded, the card will not be returned.

●『D-3』(Bo-205)

“Usable Option Cards” are cards whose activation timing is during the Battle Phase and fulfills the activation conditions.

If this card itself is lost from the slot, the effect of "take a card out of your hand" also disappears.

This card cannot be used to remove the 2nd card from a card that says "Only 1 card can be placed in the slot."

●『D-3』(St-302)

As long as the Digimon's race name contains the characters "Dragon", "Beast", and "Angel", it can also be used against "Phantom Dragon", "Beast Man", and "Fallen Angel" Digimon.

●『D-3』(Bo-398)

"Digimon that evolved with this card" does not include "Perfect Digimon" or higher.

● "Tray manual of light" "Tray manual of darkness" "Supreme tray manual"

"The Digimon is sent to the Dark Area" includes evolution.

When used on a "Level III" Digimon, the effect will persist even if it evolves to "Level IV".

● [D-Terminal]

This card is just a substitute for various Digimentals, and it's not like you can ignore the evolution conditions.

● [Evil Ring]

This card remains even if the opponent becomes a Digimon other than "Level IV" due to evolution, etc.

- [Evil Spiral]

Warp evolution counts as one.

The opponent's evolved Digimon becomes a Virus-type Digimon.

- [Jureimon no Mist]

This card can be activated at the same time as "(6) Set an option card in the slot" (it can also be activated with (4)).

You can't disable options that say you can't take "disable item" effects, etc.

"This card itself" is not included in the target of the effect.

● [Digimon Graveyard]

Can be used even if the number of Dark Areas is less than 2.

The designated Dark Area cards are shuffled by the owner, and the player who used "Digimon Graveyard" draws 2 cards. The owner of the Dark Area can check the contents of the two cards before placing them on top of the point gauge card.

● [thorn club]

When used on "Metal Empire", it has the effect of doubling the "Attack C" value.

 - [Data copy] (St-211)

Since this card copies ATK before activation, ATK modified by option cards etc. after activation cannot be copied.

After copying the attack power, even if the opponent's option card etc. is sent to the dark area and the "modified attack power" is restored, the copied attack power remains as it is.

- [Power Charger] (Bo-448)

The target is only one of your own Digimon.

■ Program

● [Program emergency stop! 』(Bo-50 St-163)

Since the nullification is performed "before the effect is activated", the target card will be sent to the Dark Area without the effect being activated after the activation conditions are met. Except for discarding the card required for the activation condition, it is treated as "did not play a card".

● [Program emergency stop! 』(Bo-402)

Other "Program emergency stop! ], this card cannot nullify the opponent's option "before the effect is activated". It can only be used after the opponent's card has taken effect, so you can nullify the draw of "Let's stop fighting" or "Actually you can't fly? ] cannot be disabled before it is activated.

"Active option card" is "a face-up option card placed in a slot". Cards that activate outside of the Battle Phase or cards whose effects have been used once are subject to this card's effect as long as they remain face-up in their slots.

● "Use of items is prohibited! (Bo-49 St-162)

After the target card fulfills the activation conditions, it will be sent to the Dark Area without exerting its effect. Except for discarding the card required for the activation condition, it is treated as "did not play a card". However, this does not apply to ongoing effects that have already been applied.

When disabling "Liquid Crystal Floppy", it must be done before the effect of flipping cards from the net sea is determined.

Even if the "tag" that overlaps the "emblem" is invalidated, the "emblem" remains. The effect of the remaining crest is only the ?@ part.

- [Drag to the bottom of the water! ]

● [Vaccines are good rivals! ]

● [When you lose, you are with me! 』

As long as these cards are not nullified, even after the Battle Phase ends and the cards are sent to the Dark Area, they will still take effect during the Point Calculation Phase.

The activation of the card itself is done before the point calculation phase.

● "It's a return match! 』

Return to the Battle Phase before counting points.

Since the Battle Phase has already ended, any card that was used before the activation of this card and was sent to the Dark Area at the end of the Battle Phase will be sent to the Dark Area.

● [Network of Darkness]

The discarded card is chosen by the player who used it.

● "After all, the current pear! 』

Cards can be exchanged regardless of whether they are front or back. Effects such as "gain the ability ``○○''" and "then increase attack power by 50" on cards returned to the hand disappear, but cards discarded to fulfill the activation conditions do not return. Place new cards from your hand into slots face down.

- [Ultimate Connection !!]

This card can be activated twice, "on the turn it is turned face up" and "on the next turn" (it is optional).

This effect is not "nullify", so it works even against cards that are not affected by "nullify item" effects.

- [Expression of hidden power !!]

Digimon with "Fusion Condition" and "Appearance Condition" cannot be played with this card (cannot be used while "Dark Tower" is active).

"Evolution conditions cannot be ignored" Digimon cannot be produced.

Points cannot be reduced even if used against ultimates.

Can be used even if the opponent has "0 cards in hand".

● [Firewall!!]

The number of cards "played during battle" counts including those that have been invalidated.

- [Short 80%!] (St-219)

The "Perfect Digimon" of this card is the evolution condition described as "Jogress Evolution ○○mon ⇔ Perfect Digimon", and it does not correspond to the evolution conditions such as "Jogress Evolution Piledramon ⇔ Dino Beemon".

-[Shoritsu 80%!] (Bo-8j)

With this card, it is not possible to "ignore the evolution conditions", so a "Level III" or "Level II" Digimon cannot become an "Ultimate". Even if it evolves from a "perfect level", it cannot evolve into a Digimon that does not have the evolution conditions of "Short 80%!" and "Jogress Evolution".

●『Conclusion of Armistice Agreement』

This card can be activated at the same time as "(6) Set an option card in the slot" (it can also be activated with (5)).

This card cannot be the target of abilities that "cannot be affected by draw effects."

The target of the effect is only "Digimon using this card" and "front box". After activation, it is separated from the battle phase, and option cards and special abilities cannot be used or targeted.

The combination targeted by the effect is not counted in the "number of wins" (since "there is no battle" in the Hyper Colosseum Battle, there is no change in the next turn's first attack or second attack).

- [Cracker !!]

It can be used even if the opponent's "Net Sea" is less than 3 cards.

- [Freeze !!]

Once this card is activated, unless it is sent to the Dark Area, its effect will continue even if the Digimon is no longer a "Perfect" or "Ultimate" due to "losing the battle" or "lifespan".

- [A bit of a runaway...!?]

If this card is removed from the slot during battle, the "Attack +200" effect disappears, but points can be recovered at the end of the Battle Phase as indicated in the text.

- [Shining Evolution !!] (Bo-442)

When fusing with a Digimon that has the fusion condition of "Digimental of Fate", in addition to "Select two cards from your hand and send them to the Dark Area" written in the activation timing column, "Afterwards, send one card from your hand to the Dark Area." send” (total of 3 sheets).

● [Change Up! 』

"The end of the evolution phase" is after "(5) Movement of Digimon".

No matter how many Digimon there are, it will be subject to the effect.

In Hyper Colosseum Battle, there is only one Digimon, so the rearrangement effect does not activate.

● [Digital Gate! 』

This card cannot be used after using other option cards/special abilities that activate during the Battle Phase (including "At the start of battle" and "At the time of appearance").

The target of the effect is only the opponent's Level III Digimon ("Level III" Digimon placed under a Level IV or higher Digimon are not targeted).

In the Hyper Colosseum Battle, since there is only one Digimon, the effect of sending it to the Dark Area is not activated.

■ Field

- [Deep Savers] (Bo-255)

If there are multiple Digimon on the sheet, the effect will be applied to each (If there are 3 Digimon with different backgrounds, each Digimon's Lost Points will be +10).

- [Nature Spirits] (St-166)

If you have more than one Digimon, you can share the ``40% Satisfaction Evolution Condition by discarding a card from your hand'' with multiple Digimon (limited to the same level).

● "File Island"

If "File Island" is sent to the Dark Area before 5 turns have passed, the effect disappears.

Level III exchanges should be done with "Digimon with a different name" (even if only one can be exchanged).

If the opponent cannot exchange points, the points will be reduced after the points are calculated according to the "battle result" in the point calculation phase.

● “Mugen Mountain”

 “Coliseum”

Special abilities added to the ability column are affected by "◎ opponent becomes 'No special ability'".

Special abilities added to the ability column are affected by the effect of [[No special ability]].

● [Dark Tower]

This card is sent to the Dark Area even if it is "nullified".

While the effect is active, you cannot evolve the opponent with "Revealing Hidden Power!!".

This card cannot exist if even one of your opponent's Digimon Boxes contains a "Perfect" or higher Digimon. Including "Evolution", "Fusion", and "Appearance", when even one of the opponent's Digimon is "Perfect" or higher, if you play this card, it will be immediately sent to the Dark Area and your points will be reduced.

This card is sent to the Dark Area when the opponent puts out the Four Holy Beasts Digimon as a "appearance condition".

- [Dark Area] (Bo-258)

If the opponent has multiple Digimon, the effect is applied to each (if there are 3 Digimon with different backgrounds, send 3 to the Dark Area).

- [Dark Area] (St-323)

If this card is sent to the Dark Area, all cards with the same number in the box (except for the last one) are sent to the Dark Area immediately.

This card can also be used in Hyper Coliseum Battles (in that case, only the effect of +50 ATK is activated).

- [Sky City] (Bo-404)

"Kuuchu" includes those obtained by "White Feather" and "Speed ​​Sevens".

【special power】

◎The opponent's Digimon becomes "No special ability."

During the turn, the ability is always activated and the opponent's special ability column is blank (◎ No special ability). However, if you lose this ability due to evolution, etc., the opponent's special ability field will return to its original state.

This ability is different from "Nullify", so there is no advantage or disadvantage in activating the attack first (even if the opponent has the same ability). Therefore, when two Digimon with this ability fight each other, both will become "No Special Ability".

The target of this ability includes abilities such as "Kuuchu", "Ana no Naka", and "When you evolve into this Digimon, you recover ○○ points". also included).

Even if the opponent uses "White Feather" or "Speed ​​Sevens" while this ability is active, the ability cannot be obtained.

"This Digimon's XX condition cannot be ignored." Descriptions such as "Can be fused with ," "Can only be XX from Digimon in the evolution condition column," and "This Digimon will be sent to the Dark Area after the turn ends" are not special abilities, so they are not affected by this ability.

◎During battle, the opponent's Level IV Digimon becomes "No special ability".

This ability is always active during the Battle Phase, making your opponent's abilities "never existed".

The target of this ability is the same as "◎ the opponent's Digimon becomes 'No special ability'".

◎I am not affected by the effect of the other party's option card

The target of the ability is "the ``opponent's option card'' that has an effect on ``the owner of this ability''".

Abilities are always active during the turn.

In Ultimate Battle, only the effect of the card used by the Digimon in the box in front of it is targeted (e.g. "Cracker!!" used by the Digimon not in front of the "owner of this ability" cannot be blocked by this ability. ).

The opponent's option card (such as "Cracker!!" used by the opponent) that targets the "owner of this ability" side's Digimon, playsheet, or hand.

Things that cannot be prevented by this ability ・Opponent option cards that do not directly target the "owner of this ability" (such as "Slightly Metalized" or "Mugen Mountain" used by the opponent).

Regarding "Invalidation"

・If the "owner of this ability" used "It was good back then", "Actually you can't fly?" If you do, the "Program emergency stop!" will be activated on the opponent's playsheet, so it will be effective !”, it will be activated on the playsheet of the “owner of the ability”, so this ability can be used to prevent it).

For cards that have effects on both sides

・In the case of option cards that have effects on both "the owner of this ability" and "the opponent" ("Let's stop fighting", "It's a return match!" (Also, if the "owner of this ability" uses these cards, they will not be invalidated by the opponent's "Program emergency stop!").

◎During battle, all Digimon are immune to the effects of option cards.

"Owner of this ability" and "cards written as not being nullified" are also subject to the ability.

Persistent Option Cards lose their effect only during the Battle Phase, but if the attributes and other conditions cannot be met due to that, the related cards are sent to the Dark Area.

Abilities are always activated during battle.

◎If you lose the battle, you may discard all cards from your hand and send the opponent's Digimon other than "Level III" to the Dark Area.

The ability activates after points are reduced in the Point Calculation Phase, but before your Digimon is sent to the Dark Area. Also, you don't have to use this ability.

◎If you lose the battle, choose one face-down card from your opponent's slot and send it to the Dark Area.

The ability is activated after points are reduced in the point calculation phase, but before your Digimon is sent to the Dark Area (the side that uses the ability chooses the card). This ability always activates, but does not activate if there are no face down cards.

◎ Halves the opponent's "attack power after calculating effects and abilities"

If there are no effects or abilities, the base attack power is halved.

Ability always activates when attack power is confirmed.

◎Unaffected by effects that tie the battle

"Effects that draw the battle" are effects that force a draw by using things like "Let's stop fighting". It is not exempted from the fact that both sides reduce points by 10 each.

Since the ability is always activated, I can't even use "Let's stop fighting".

◎This Digimon does not receive any attack power modifications.

Attack power modification refers to "+", "-", "double", and "half", and does not include the effect of "reducing A to 0".

Abilities are always active during the turn.

Even if the opponent has the ability ``Halves the opponent's ``attack power after calculating effects and abilities'''', the Digimon with this ability will not be affected by that effect.

◎When you have 0 cards in your slot, you cannot "set A to 0".

This ability activates when the number of cards in the slot becomes 0, except when you use it yourself.

This ability will not activate if even one option is "used by yourself" during battle.

◎At the end of the turn, you can discard one card from your hand and nullify one "Option Card Item" active in the opponent's slot.

Use when "(4) Use special ability" in the point calculation phase.

You don't have to use this ability.

◎At the end of the turn, you can discard one card from your hand and nullify one active Option Card Field.

Use when "(4) Use special ability" in the point calculation phase.

The target of the ability also includes your own "field" cards.

You don't have to use this ability.

◎When you evolve into this Digimon, you will recover ○○ points.

Recovering points from this ability does not add up to more points than you started with.

◎Attack power is doubled against fusion conditions "Armor Evolution" Digimon

◎Attack power can be doubled by discarding two Digimon cards from your hand

It is the "basic attack power written on the card" that is doubled.

Even if it is used in conjunction with other 2x/3x abilities or effects, it is a multiplication effect, so it does not stack.

◎During your evolution phase, discard two Level III Digimon cards from your hand, and during that phase you will be immune to the effects of the opponent's Option Card Program.

Unlike nullification, it does not affect you, so it cannot be used for the effects of programs that do not affect you (e.g., the opponent's "40% chance!").

◎During battle, discard two Level III Digimon cards from your hand, check one card in the opponent's slot, and send it to the Dark Area.

When used on a face-down card in the opponent's slot, the contents can be confirmed by turning it face up.

◎If you win the battle, you can further reduce the opponent's points by 10 points and nullify one of the currently active Option Card Fields.

This ability activates during the "Point Calculation Phase".

If the opponent is not using the field, only the "reduce points further by 10" effect will be activated.

◎If you lose the battle, you can discard all cards from your hand and nullify one active Option Card Field.

Cannot be used when you have 0 cards in your hand.

◎During battle, you can discard one Digimon card from your hand and nullify one currently active ``Option card XX''.

It cannot be disabled before it takes effect.

◎All ``Level III'' and ``Level IV'' Virus-species Digimon lose an additional 20 points if they lose the battle.

This ability can also be used in Hyper Coliseum Battles.

If you become a "Virus" Digimon in the "Tray Manual of Darkness", etc., it will be included in the target of the ability.

In Ultimate Battle, Digimon on your side are also included in the target of the ability.

◎If you jogress-evolve two Digimon, add 100 to your attack power on the turn in which you evolved.

This ability cannot be used even if Jogress Evolution is performed with option cards such as "Super Evolution Plug-in S".

◎Even if you lose the battle, you can stack one card from your hand on top of the point gauge and return one "Diabolomon" card to your hand.

This ability is activated during the "Point Calculation Phase" and can be used if the owner of the ability loses the battle.

The "Diabolomon" returned to the hand can be any number of "Diabolomon" as long as it is your own card sent to the Dark Area during that turn.

◎At the start of the battle, send all cards in the opponent's slots to the Dark Area, and add 50 to your attack power for each card sent.

This ability is activated at the beginning of the "Battle Phase" (before checking attack power and using options), from the second attacking side.

This ability cannot be used if it is activated during battle by "Revealing Hidden Power!!".

◎At the same time as the appearance, the opponent's slot ~

This ability activates at the beginning of the "Battle Phase" (immediately after appearing, before checking attack power and using options).

If both the attacking side and the attacking side have this ability, the ability of the attacking side will be activated first.

◎ All Digimon are immune to the effects of Option Card Field.

Since it is not "nullification", the "field" itself remains in the slot.

◎During battle, immediately reduce the opponent's points by 10 for each face-down card in your slot sent to the Dark Area by the opponent.

Including those sent to the Dark Area "at the start of the battle".

After activating this ability, if a new card is sent to the Dark Area, you can use this ability again (however, cards sent before are not counted).

◎This Digimon ignores the original order and always attacks last.

When a Digimon with this ability appears in the Digimon Box, the effect will automatically activate from the next Battle Phase, and will continue to activate until the Digimon is sent to the Dark Area.

If both sides have this ability, the "original attack" side will be the last attack.

In Ultimate Battle, if there is even one Digimon with this ability, all three Digimon will attack second.

◎When you win the battle, send all opponent Digimon (except Level III) to the Dark Area.

In Ultimate Battle, Digimon that are not fighting the owner of this ability are also subject to the ability (if the Digimon on your side loses the battle, they are both sent to the Dark Area).

◎When ○○ is on the opponent's sheet, add 50 to your attack power.

In Ultimate Battle, even if you are not playing against the owner of this ability, if XX is on your opponent's playsheet, this ability will be activated.

Only the owner of this ability can gain +50.

◎During battle, add 80 to the attack power of all Digimon on your sheet (excluding Seraphimon).

This ability is always active.

In Ultimate Battle, attack power does not change depending on the order of battle.

◎If you have 3 XX-type Digimon on your sheet, you can double the attack power of all 3 Digimon. After that, this card is sent to the Dark Area at the end of the turn.

In Ultimate Battle, the Digimon that activates this ability is sent to the Dark Area regardless of whether the battle is won or lost (including cases where the opponent's attack power does not double due to interference).

◎During battle, halve the attack power of one Digimon on your sheet that has not yet battled, and immediately reduce the opponent's points by 10.

The attack power of "the owner of this ability" cannot be halved.

It can only be halved once per Digimon.

◎During battle, you can immediately reduce your points by 10 and reduce the attack power of all opponent Digimon by -100.

Can only be used when the "owner of this ability" is in battle.

【Appearance conditions】

● "Chinlongmon"

This Digimon appears when you have "Level III Digimon", "Level IV Digimon", "Perfect Digimon", "Ultimate Digimon", "Short 80%!", and "Chinronmon" in your hand.

● [Moon = Millenniummon]

This Digimon appears when the winner is determined in the Point Calculation Phase, so after sending Option Cards that last only during the Battle Phase to the Dark Area, return to the beginning of the Battle Phase ("It's a return match!"). same).

● [Bifumon]

The "Attack Power of the Opponent Digimon" includes those that have been modified by Option Cards, etc.

● [Imperialdramon Fighter Mode]

This Digimon's appearance condition is "during battle", so make it appear at the timing of using its special ability (second attack first).

If the first attacking side puts out this Digimon, it will appear after the second attacking side uses its special ability.

● "Shen Wumong"

Even if the opponent exchanges "Option Card Field", it will be counted in the number of turns.

[Card Errata]

St-57 "It was good in those days"

 ・The following text is correct for the effect

  Incorrect: Level IV Digimon ~

  Correct: "Self" or "Partner" Level IV Digimon ~

St-58 "Battle for Pride! ]

 ・The following text is the correct

 activation timing: Battle Phase

 ◎After sending the top 3 cards of your "Net Ocean" to the Dark Area, place this card face up.

effect:◎If you win the battle in the turn you use it, your opponent will lose double the points.

◎You can only put one card into the slot, and it will be sent to the Dark Area at the end of the turn you use it.

◎If you are a Level III Digimon, This card cannot be used

St-97 "Venom Vandemon"

 ・The following text is correct for the race

  Incorrect: Devil type

  Correct: Magic Beast type

St-269 "Chrysalimon"

 ・The following text is correct for the special ability

  Incorrect: When you have "Keramon" and "Chrysalimon" on your sheet, attack power is+50

       Correct: Other "Keramon" and "Chrysalimon" are on your sheet ”, the attack power is +50 for each body (maximum +100).

St-296 "Venom Vandemon"

 ・The following text is correct for the special ability

  Incorrect: Immediately reduce your points by 10 during battle ~

       Correct: Immediately reduce your points by 10 only once during battle~

St-322 "Nature Spirits"

 ・The following text is correct for the effect

  Incorrect: When this card is sent to the Dark Area, the opponent immediately gains opponent points for each Digimon that has the same background as this card. Decrease by 10

      Correct: When this card is sent to the Dark Area, immediately reduce the opponent's points by 10 for each Digimon that has the same background as this card.

Bo-43 "Mega Hand"

Bo-44 "Coral Talisman" 

Bo-45 "Lake Nushi's Flute"

Bo-46 "White Feather"

Bo-47 "Steel Drill"

 ・The following text is correct for the effect

Incorrect: This card will remain in the slot until it is discarded or disabled by  your opponent. will remain in the slot until you "lose the battle" or "reach the end of life", and the effect will be activated.

Bo-51 "Let's stop fighting"

 ・The following text is correct for the effect

  Incorrect: Forces the battle to end

  Correct: The battle is a draw

Bo-53 "A surprise attack from inside you! ]

 ・The following text is correct for the effect   

When the opponent is "Battle Type B", your attack power doubles. Sent to the Dark Area at the end of the battle phase used

Bo-54 "Attack from Suichu! ]

 ・The following text is correct for the effect

  ◎When the opponent is "Battle Type A", halves the opponent's attack power ◎To use   this card, the ability "Suichu" is required

Sent to the Dark Area at the end of the Battle Phase.

Bo-188 "Tekkamon"

 ・The following text is correct for the evolution condition

  Incorrect: Sunaimon ⇔ Goburimon

  Correct: Sunaimon ⇔ Gorimon

Bo-213 "Lirimon"

 ・The following text is correct for special abilities

  Incorrect: Only once per turn ~

  Correct: Only once during battle~

Bo-352 "Namida's Agreement Abolition"

 ・The following text is correct for the effect

  Incorrect: Cards are sent to the Dark Area immediately after use

       Correct: Cards are sent to the Dark Area at the end of the turn used

Bo-383 "Puchimon"

 ・The following text is correct for the special ability

  Incorrect: You can invalidate one opponent's option card 

       Correct: You can invalidate one opponent's option card before the effect is activated

Bo-400 "Metal Armor"

 ・The following text is correct for the effect

  Incorrect: The card is sent to the Dark Area immediately after the turn it is used 

       Correct: The card is sent to the Dark Area immediately after it is used

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