Hyper colloseum

Hyper colloseum play mat


It is an evolution of Extended Battle.
Points are exchanged according to the level of the defeated opponent, and
the one who reduces the opponent's points from each 100 points wins.


01 Game preparation

1. Prepare 30 cards and a play sheet.

2. Select 1 Level III Digimon from the 30 cards and place it face down in the
"Digimon Box" (the "Digimon Box" will always contain a Level III Digimon).

3. Place the remaining 29 cards as a deck face down on the playsheet "Net Sea"
(in the game, this deck is called "Net Sea").

4. Draw the top card of the "Net Sea", place the red gauge on the back side to match the 100 point part of the play sheet "Point Gauge", and use it as a score gauge.






5. Draw 6 cards from the "Net Sea"
(this is called your hand).

6. Whoever wins the rock-paper-scissors starts the game first.

02 Preparation phase  

You can do whatever you want in the following order from 1 to 5.
(You can only take out cards from your hand in this preparation phase)

1. Discard unnecessary cards from your hand face down in the "Dark Area" (cards in the "Option Slot" can also be discarded here), "Net Sea". Draw a card from and adjust the hand to 6 cards.

2. To exchange a Level III Digimon, place a Level III Digimon card from your hand face down on top of the Level III Digimon in the "Digimon Box".

3. Place the Digimon scheduled to evolve face down in the "Evolution Box".

4. Draw a card from the "Net Sea" (or your hand) in the "Evolution Condition Card Placement" according to the evolution conditions of the Digimon, and place it face down without looking at the contents.

5. Place the option card face down in the “option slot”.
*If you run out of "Net Sea" cards, you can no longer replenish your hand.
03 Evolution phase
- Digimon evolution from the first attack.
In the very first Evolution Phase, turn your Level III Digimon face up here.
You can also exchange Level III Digimon here.
The second attacking side can decide whether to evolve by looking at the first Digimon.
At the end of the Phase, the cards in the "Evolution Condition Card Storage" and "Evolution Box" are sent to the "Dark Area".

◎For Normal Evolution ◎For
Usually for requirement  like circle(regular) and x(irregular).

Perfect
Evolution that require an option card like "winning percentage"card.

Evolution ◎For Jogress Evolution
-Evolution that require digimon card as a condition of evolution.


Here's what it looks like in evolution requirement.

Theres digimon name that it evolve to and card needed to meet the condition for that evolution.



04 Battle phase  

● Check your opponent's attack by the opponent's battle type, check the opponent by your battle type, and compare the numbers
(however, attack C sets the opponent's attack A to 0).
● Use slot options.
●The one with the larger number wins. If it is the same, it is a draw.
Since the opponent is A,your attack is A's 420 
Since you are B,the opponent's attack is B's 360
The battle is 420 VS 360 and you win
05 Point calculation phase  

●The loser loses the points corresponding to the opponent's level written in the Lost Point column of their card and is sent to the "Dark Area". In a draw, both sides are minus 10 points, and Digimon stays the same. Stop when the score reaches 0.

when the points decrease
Gauge goes down!


*The starting point is 100 points. If you reach 0 points, you lose.
*If there are 0 cards in the "Net Sea", send the Digimon to the "Dark Area", shuffle all the cards there, and return them to the "Net Sea".
*On the next turn, the winner of the battle goes first.
06 Repeat steps 1 to 4

Repeat steps 2-5 until one of the points reaches 0.

For more detail, just read it here https://wikimon.net/Digital_Monster_Card_Game

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